3-D printing has become a powerful tool for engineers and designers, allowing them to do “rapid prototyping” by creating a physical copy of a proposed design.
But what if you decide to make changes? You may have to go back, change the design and print the whole thing again, perhaps more than once. So Cornell researchers have come up with an interactive prototyping system that prints what you are designing as you design it; the designer can pause anywhere in the process to test, measure and, if necessary, make changes that will be added to the physical model still in the printer.
“We are going from human-computer interaction to human-machine interaction,” said graduate student Huaishu Peng, who described the On-the-Fly-Print system in a paper presented at the 2016 ACM Conference for Human Computer Interaction. Co-authors are François Guimbretière, associate professor of information science; Steve Marschner, professor of computer science; and doctoral student Rundong Wu.
Their system uses an improved version of an innovative “WirePrint” printer developed in a collaboration between Guimbretière’s lab and the Hasso Platner Institute in Potsdam, Germany.
Can math and machine create a painting to rival that of an Old Master? A Microsoft and ING project certainly seems to say yes.
In conversations about artificial intelligence and the time when machines will be able to functions as well as — or better than — human beings, it’s often said that one thing computers will never be able to do is create art and music the way we do. Well, that argument just lost a bit of steam thanks to a project that’s been carried out by Microsoft and ING. Working with the Technical University of Delft and two museums in the Netherlands, the project, called “Next Rembrandt,” used algorithms and a 3D printer to create a brand-new Rembrandt painting that looks like it could easily have been delivered by Dutch Master’s own hand about 350 years ago.